Epically Frustrating... but fun
This is definitely a far reaching and very ambitious game. Through all the glam, the beautiful art and the intriguing enemies, on has to wonder if perhaps too much ambition was placed in the wrong areas. While the game is challenging, the upgrade system easily used, and gold/experience freely given... the mechanics of this game were not given the proper attention.
The dash system is flawed. A double press of either the left or the right movement button, sometimes not even in rapid succession, will result in your character catapulting off the top of the stage... all the way to the bottom of the level. With frustration mounting and your health already low from fighting your way up: you have to wonder if it is worth the effort to fight fire mages, large lizards, bouncing witch doctors... and the frustratingly small platforms all the way back up to where you were (where you will most likely fail the same jump again... and wash rinse repeat).
This is a game requiring a great deal of patience... a happy clicking index finger... control of your anger... and a great deal of time.
By all accounts this is a good game, that if given a proper rework... could be a great game! The mechanic need the same fleshing out as the artwork. The levels could be a little more user friendly (in which I mean... one shouldn't fall from the top of the level..... down to the bottom. It's not fair!) and the dash definitely needs to be less tempermental. These critiques aside, I enjoyed my time on Rover Archer. I found the boss battles to be exciting and well drawn; I absolutely loved the massive scale of the first boss! It's something to check out...