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View Profile MagicalSarai

34 Game Reviews

4 w/ Responses

A cute and tolerable version of Animal Crossing

I love this game.

This is an amazing and relaxing game, with cute art and wonderful mechanics. You won't get bored until after you've beaten everything... and even then new things pop up to surprise you. I finally got the last "love mote" (which are like achievements in the game) and the clicked on a random fruit tree and it dropped a pirate. I'd been playing the game for three hours and never seen a pirate. Next thing I know.... I'm replacing all my bunnis, foxes, spirits and panda with drunken... staggering little pirate bunnis, It's quite amusing.

I recommend this game to anyone looking for a good time waster... or if they are trying to wind down from something really traumatic... or if they just need to destress.

Controls and gameplay are simple, easily learned. The player will find themselves enjoying the environment and hurriedly unlocking new islands and stores so as to better increase the productivity of their island community. Bunni is a better, simpler, and less annoying game that takes the core components of Animal Crossing and then makes it a tolerable game. It's an excellent submission!

Not worth the time to aim

I'm not trying to be mean here... but the mechanics for your game are subpar... and the effort for graphics is dismal. Not only that, but the way it opens... I was expecting to watch a crappy flash video. After wave 2 appeared I realized I was supposed to be shooting... and by the final wave I had learned how to hit something... and the little children are immune if you don't have god's grace guiding your mouse.

I would seriously recommend retooling this game, putting some effort into learning the proper coding to make it user friendly... and then resubmitting it. Perhaps give it a storyline just for the hell of it. As of right now... Newgrounds is better off without it.

mothballs responds:

I think the world is better off without your pathetic existence

I fell in love with the Author's imagery...

As an english student, I find great pleasure in all things literary. I think that you have managed to transfer a very iconic representation of H.P. Lovecraft into your interactive story here. While I'm not so certain that "horror" is the proper genre, I do believe that this was well written and quite beautiful. I applaud your sentence structure and your use of meter... it was like reading poetry. A very good game for someone wanting to just relax and take it easy. "I Fell in Love With the Majesty of Colors" is emotional and exciting. You have done a wonderful job.

Like its predecessor... only less

What Field Command lacked in time and substance... this game lacks in believability. Most of the options seem geared towards a bad "US patriotism" war movie... rather than actual strategy. Meanwhile... it learned very little from its previous lack of content. This game is short, disappointing... and over all what you would call a "flop sequel" like many movies tend to be.

This is far from epic... and while it was enjoyable to watch the battle scenes... I have to wonder why the Iraqi army seems so much more equipped than the US forces? Why are all the options so passe? And why... dear lord, why did there have to be a "to be continued" message?

These games have potential. The saving grace? It's fun to kill the squad in about thirty different ways.

How to make Field Command 3 a success? 1.) More content... more missions. Take time and actually make a lengthy game. 2.) Believability. There is always more than one way to succeed. Have several different options to get to the end. Some with more troops than others. Award medals or something based upon which path is taken... and have the different paths affect the later missions. Which leads into the next... 3.) Complexity. Actually study strategy... give viable, complex... multiple options. Make a tree that can actually branch the mission into different variables rather than being so... linear. I liked the ability to choose the two differen places for defense... I didn't like that only one of them was a viable option. Complexity is key.

I think working on these issues will give you a solid, viable, and potentially newgrounds memorable game.

Very fun... for what is given

The player is given limited options, and most of the time it wasn't even difficult to see which option was the one to go with. Somtimes it was more interesting to see the group of soldiers fail... swarmed by ninja-like vietnamese red dots. However, as a tactic game it was mentally stimulating for about five minutes... which is all the gameplay you are given.

Three missions, with the third one having a glitch in one part that won't even let you choose the wrong option. The missions are each different, but my favorite was the first. I think it was the only one that made me really have to think. I recommend this game as a quick enjoyment... but overall it missed the mark of its true potential.

My hands hurt... but I love it

Very addictive and very fast paced... it's good for a rapid play, but once is about all you'll be able to handle (unless you accidentally die early on).

I must say that it was very ingenious to add but upgrades in a menu... but also obtainable in the actual play of the game. I felt that the antibiotics were a little boosted. I had spent a ton of my points on immunity, but it still seemed to destroy my hoards of little spikey, green viruses.

You'll get frustrated at times with biohazard... as you could have dozens and dozens of viruses on the screen... but since they kill red blood cells on contact... you can't infect and create more... and the antibiotics will wipe out your hoards with ease. So it's a balancing act to create an effective virus.

All in all it is an excellent game!

Geometry Wars without the shooting... impressive

This game is simple... and that makes it too addictive for my liking. One of my favorite things to do on the first Geometry Wars was to try and get the pacifist achievement... which basically meant: survive for one minute without shooting or hitting anything.

This game takes that to a different level... survive while picking things up. Sooner or later there are so many dots on this screen... I can't help but want to just go crazy, but you have to be careful. One touch and all that hard work is over... which is frustrating, because you go "well I can do better! RETRY!!" The point of this game is to allow you to have fun while doing very little. I love that I don't have to click the mouse (carpal tunnel begone!) and I love that it has the same sense of adrenaline as an action game.

This was an ingenious concept... and I like it! Bravo!

Addictive and simplistic.... makes for a good game

This game doesn't require frantic clicking... button mashing... much thought. All you have to do is click. point. kill. It's simple and effective. It reminds me of an easier version of Geometry Wars... which is probably why i like this game.

You're offered a wide variety of weapons, health, and shield upgrades, which you can customize to fit your playing style. I would recommend beefing up your main gun and then saving up for the high powered munitions.... trust me when I say you are going to need it, because this game gets beyond the crazy zone once you reach the first boss. I'm telling you I thought I was seeing spots after I stopped playing this game... which is probably the only down side.

All of the red circles will give you one major headache after playing this for about thirty minutes... and when you lose you will definitely be seeing red! Thankfully you can try again, which is a nice feature. All in all I can see this becoming a popular newgrounds game! Excellent work.

Epically Frustrating... but fun

This is definitely a far reaching and very ambitious game. Through all the glam, the beautiful art and the intriguing enemies, on has to wonder if perhaps too much ambition was placed in the wrong areas. While the game is challenging, the upgrade system easily used, and gold/experience freely given... the mechanics of this game were not given the proper attention.

The dash system is flawed. A double press of either the left or the right movement button, sometimes not even in rapid succession, will result in your character catapulting off the top of the stage... all the way to the bottom of the level. With frustration mounting and your health already low from fighting your way up: you have to wonder if it is worth the effort to fight fire mages, large lizards, bouncing witch doctors... and the frustratingly small platforms all the way back up to where you were (where you will most likely fail the same jump again... and wash rinse repeat).

This is a game requiring a great deal of patience... a happy clicking index finger... control of your anger... and a great deal of time.

By all accounts this is a good game, that if given a proper rework... could be a great game! The mechanic need the same fleshing out as the artwork. The levels could be a little more user friendly (in which I mean... one shouldn't fall from the top of the level..... down to the bottom. It's not fair!) and the dash definitely needs to be less tempermental. These critiques aside, I enjoyed my time on Rover Archer. I found the boss battles to be exciting and well drawn; I absolutely loved the massive scale of the first boss! It's something to check out...

Nice change to an old concept

This reminds me of that game I had on my old windows 95 computer. It was called snake... and you made the snake scroll around the screen and eat apples until it got too long for you to move around the screen without dying. This game takes that old concept and makes a truly interesting game out of it. The graphics are simple and elegant... truly giving a nod to the oriental artistry. It's a beautifully crafted game that I only wish could be more simplistic in its functionality.

The problem with this game is that it is beautiful on the surface, but its controls are more annoying than the girl that sits behind you in kindergarten and tries to consume your hair. Most of the time you play this game... you will be wondering how much of the "spirits" this dragon has been drinking. He stumbles and contorts across the screen much in the fashion of a Greccian at the Festival of Dionysus. If the controls were tightened... this game would be perfect, but as it is now. That game I played on Windows 95 had better performance. You can only look at pretty so much before you want to punch it in the face for not working the way you want.

I have multiple personalities... and they all say you're an idiot. ^.^

Age 38, Female

Glorified Secretary

Anywhere but Nowhere

Joined on 6/29/09

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